Adam Bomb and the Anatomy of a Scene

John August recently posted a Super­hero Scene Chal­lenge on his blog.  Writ­ing a stand-alone scene seemed a nice break from the other writ­ing I’m doing, so I whipped-up an entry using a char­ac­ter (Adam) that I’ve been play­ing in a Super­hero RPG lately.  It didn’t win, place or show (maybe because I got caught up in the fun of werit­ing it and wrote per­haps too long of a scene), but that’s fine because I enjoyed writ­ing it, and I also decided to use my entry to dis­cuss a bit about what I am try­ing to accom­plish in the scene, and how I go about doing it.

I’m also using it to dis­cuss a phe­nom­e­non com­mon to all aspects of film­mak­ing, and all art: You can always find mis­takes you’ve made, and think of ways to cor­rect them, even after you think you’ve fin­ished.   There is a logic bug in the orig­i­nal scene that both­ered me after I sub­mit­ted it, even though I hadn’t really caught it dur­ing proof­read­ing.  And while it both­ers me, and I’ve fixed it in the edited scene below, I could eas­ily get away with it since it’s the kind of logic bump that is com­mon through­out pub­lished Super­hero writ­ing: lack of clar­ity in the rules of the world can lead to what seem like inex­plic­a­ble rever­sals of for­tune.  See if you catch it in read­ing the submitted scene:

EXT. OUTSIDE THE MUSEUM OF UBIQIUTIES  –  NIGHT

A POLICE CRUISER screeches to a halt in front of the mas­sive build­ing as stonework rains down onto the street.

An instant later, an ELEVATOR CAR slams into the front of the cruiser, spin­ning it com­pletely around.

As BRICKHOUSE emerges from the wrecked Museum entry­way, TWO COPS hop out of the wrecked cruiser and open fire.

Their bad luck.

Three Hells Angels wide and twice as mean, Brick­house plucks the STROBE BAR off the roof of the Cruiser and

LINE DRIVES the Cops like big blue hardballs.

In his other hand, an Onyx SCEPTER courses with a vis­i­ble pulse of DARK ENERGY.

Across the street, a DOZEN MAN S.W.A.T. TEAM hops out of their van and opens up FULL AUTO.

S.W.A.T. COMMANDER JONES, a real square-jaw stoic, is not one to let things get to him.  But when he sees the Scep­tre, it gets to him.

COMMANDER JONES

He’s got the Apoc­a­lypse Staff! Fall back! Take cover!

The S.W.A.T. men con­tinue spray­ing rounds at Brick­house as they fall back toward the buildings.

Brick­house turns toward the annoy­ance.  Swats the bul­lets away like a swarm of gnats. PUNTS the Cruiser into the side of the S.W.A.T. VAN.

Scream­ing CIVILIANS flee from the area as a laugh­ing Brick­house amuses him­self by FLICKING the heads off park­ing meters and into the scat­ter­ing S.W.A.T. men.

BRICKHOUSE

Brick­house likes this game.

One S.W.A.T. MAN takes a meter head right in the hel­met and col­lapses uncon­scious in front of the Commander.

COMMANDER JONES

(into chest mic)

Come in Adam! Brick­house is at the Museum of Ubiq­ui­ties.  He’s got the  –  UNGHH!

JONES doubles-over as the head of a park­ing meter SLAMS him in the gut and pro­pels him through the plate glass win­dow of a nearby shop.

SIRENS fill the air as more COP CARS swarm into the area, dis­gorg­ingsh COPS left and right.

Brick­house grins. Rips a LAMP POST from the ground and smacks it in the palm of his hand in anticipation.

The Cops ring the area.  Guns blaz­ing, they cover behind anything solid.

IN THE SKY

a whis­per quiet WHITE HELICOPTER races toward the scene at incred­i­ble speed.  The side door slides open.

BELOW

Brick­house swats aside another Cop Car.  Chuck­les.  He does like this game.

ADAM (O.S.)

Naughty naughty.

Brick­house turns toward the voice and

KABOOM!

A sud­den EXPLOSION sends Brick­house fly­ing into the stone wall.

As he shakes it off, Brick­house looks on with curios­ity as a man emerges from the cloud of smoke.  The man unhooks a para­chute har­ness and lets it fall away.

Clad in a white lab coat and gog­gles, ADAM BOMB looks like the sci­en­tist he is. But while most sci­en­tists labor to merely under­stand the nature of atomic struc­ture, he has learned to manipulate it.

Arcs of WHITE ATOMIC ENERGY ride between Adam’s Ein­stein­ian shocks of white hair like a Jacob’s Ladder.

As Adam reaches for the SCEPTRE, the DARK ENERGY pulses die down.

ADAM

Now what’s a big boy like you going to do with a lit­tle toy like that?

BRICKHOUSE

Brick­house doesn’t like this game.

Brick­house throws a hay­maker at Adam.  A moment before fist crunches face, Adam clasps his arms across his chest and

KABOOM!

Brick­house is once more slammed into the build­ing by the EXPLOSION ema­nat­ing from Adam’s body.

Adam grabs for the Scep­tre.  But Brick­house has recov­ered more quickly than antic­i­pated.  He pulls the scepter away. Adam clasps his arms across his chest and

A GUT PUNCH sends Adam fly­ing towards a POLICE CAR.

Unfor­tu­nately for the occu­pants, Adam is dazed.  Con­trol over his power fal­ters a moment too long.

KABOOM!

The BLAST rips a crater into the street.  Sends the car tum­bling into the side of a building.

Dozens of Cops open fire on Brick­house.  Enticed by more sport, Brick­house advances on them.

Then he spots Adam climb­ing out of the crater.

Brick­house decides to make a run for it.  The ground shakes as he runs off down the street

PUNCHING his way through Cops and Cop Cars.

ADAM

runs after him.  He reaches for­ward with his gloved had as if try­ing to grasp for the flee­ing vil­lian, but then

BRICKHOUSE

slows to a stop.  Looks con­fused.  Stares down at the road, which as turned into

MOLTEN STEEL and is quickly hard­en­ing around his massive legs.

Brick­house, furi­ous, tosses the Scep­tre aside and starts POUNDING at the steel.  He makes huge dents, but fails to free himself.

Adam picks up the Scepter.

ADAM

For­tu­nately, you don’t know how to use you new toy.

DR. DARKNESS (O.S.)

Unfor­tu­nately for you, I do.

The Scep­tre begins to pulse fre­net­i­cally.  Sweat beads down Adam’s brow as he strains to main­tain his grasp on it.

Adam punches a BUTTON on the DEVICE clipped to his belt, as he whips around to face

DR. DARKNESS, a men­ace far greater than his bald, bespec­ta­cled appear­ance would lead one to believe. When it comes to evil, Dr. Mengele’s got noth­ing on this guy.  Jet black eyes match his jet black suit.

ADAM

Dark­ness.  I fig­ured you were his new keeper.

Dr. Dark­ness hurls a ball of DARK ENERGY at Adam, who is whisked out of the way just in time by

THE WHITE HELICOPTER

which is fly­ing low and drag­ging a catch line.  Adam clings to it

ADAM

Since you’re so fond of black, here’s a little gift.

Adam flips what looks like a jet black coin between Dr. Dark­ness and Brickhouse.

Dr. Dark­ness turns to anni­hi­late the air­craft.  But his DARK ENERGY RAY misses the chop­per and blasts the cor­ner off the build­ing as he’s sud­denly jerked backwards.

Dark­ness and Brick­house find them­selves being dragged towards

A TINY BLACK HOLE

It sucks-in news­pa­per boxes and park­ing meters.  Then a parked car.

BRICKHOUSE

Doc!  What’s happening?

DR. DARKNESS

(strained)

Idiot  –  Shut up  –  must  –  con­cen­trate.

Dark­ness strains with exer­tion as he pumps a stream of DARK ENERGY at the sin­gu­lar­ity. Even with all this effort, he’s being slowly dragged towards it.

Brick­house and his giant legirons are ripped from the asphalt.  His huge hands rip apart the road as he strug­gles to avoid being dragged into oblivion.

A BURST OF BLACKNESS

and a fatigued Dr. Dark­ness col­lapses to the ground.  He’s suc­cess­fully anni­hi­lated the singularity.

Brick­house thrashes about in a tantrum as resumes try­ing to tear the steel off his legs.

DR. DARKNESS

That black hole was just the right size to con­sume all my strength and then col­lapse.  Adam Bomb will pay for this.

In his fit, Brick­house smashes his steel clad legs into sev­eral nearby cars.

DR. DARKNESS

Brick­house! Stop fool­ing around.

Dark­ness melts away Brickhouse’s steel bonds.

DR. DARKNESS

Get up. We’re going to pay a visit to The Spectre.

BRICKHOUSE

Brick­house is afraid of The Spectre.

DR. DARKNESS

Some­times you’re not a dumb as you look.

A cloud of DARK ENERGY engulfs the few brave Cops that have dared to approach the scene as Dr. Dark­ness and Brick­house walk away down a des­o­late alleyway.

(Find the analy­sis “below the fold” if read­ing from the front page  —  i.e. click “con­tinue reading.”)

Attention Aspiring Screenwriters: Read Screenplays

Have you ever met an aspiring novelist who’s never read a novel?  Neither have I.

I have, on the other hand, met many people who consider themselves aspiring screenwriters who have never actually read a screenplay.

“But I watch tons of movies” is often the response to my amazement that someone who wants to write screenplays has never read any.  As mentioned in my post about screenwriting books, this response is like meeting an aspiring composer who says she doesn’t read sheet music, but says “I listen to a lot of music.”  If you want to be a screenwriter, of course you have to watch a lot of movies — but you also have to read them.

Some people, when confronted with the incongruity of their situation, complain that they are unable to find any screenplays to read.  Others say that they don’t really know what to read or how to read it.  Since you can’t write something you can’t read, this post will help you figure out both where to find screenplays to read, and how to go about reading them.

(Click “con­tinue read­ing” below, or on the head­line above, to get to the full post from the front page.)

Screenplay Formatting Software

It seemed to me that a good follow-up to the post about screenwriting books would be one about screenplay formatting software, so here it is.

Screenwriting requires knowledge of a very specific format. It is quite different than the formats used for novels, stage plays, interactive media (games, educational, etc.), or teleplays (which has different historical formats: one-hour film, half-hour film, and half-hour tape).

Using professional screenwriting software will make adhering to the format a lot easier, but doing so is not an excuse to avoid understanding the format and how to use it. It’s up to you to make sure you know how to use your software and what the results should look like, particularly with regard to things like whether or not you want default behavior from the software when it does something currently out of vogue (cont’d at the bottom of pages with continued dialogue blocks being the most obvious).

Why should I spend two hundred bucks on an overspecialized word processor?

Regarding such software, some people inevitably ask: “Can’t I just do all this in Microsoft Word, Word Perfect, OpenOffice, Framemaker, LaTeX, Emacs, etc.?” If you enjoy wasting your time setting up formatting in one of those pieces of software, and you don’t asipre to write for the screen professionally, go for it. (People also ask if they can use a font other than courier, the correct response to which is: “What benefit could you possibly attain by using a different font?”)

The reason I say that you need professional screenplay formatting software if you aspire to write professional is definitely not because I think that a truly great screenplay can only be written in the proper format — but its chances of being read by anyone who might help your career along are greatly diminished by failing to do so.

Furthermore, if you get to the point where you are collaborating with another writer, you will be expected to (a) know how screenplay formatting software generally works, and (b) already own the software they use and be able to exchange files right away (or one of you will rush out and buy the software your collaborator prefers and use your (a) knowledge to quickly get up to speed with it).

Being a screenwriter who doesn’t know how to use professional screenplay formatting software is like being a terrific carpenter who doesn’t use power tools: you may be amazing at the craft, but good luck getting taken seriously in the profession. The sad fact is that a better writer who isn’t as up-to-date with trivium about formatting, style, business approach and tools of the trade is less likely to succeed than a lesser writer who is. It sucks, but I didn’t make the rules.

Which screenplay formatting software should I get?

There are several screenplay formatting tools on the market (and available for free), but if you are serious about this business, there are only two that you will ever purchase. They are:

The heavyweight industry champion, Final Draft.

And the scrappy challenger, Movie Magic Screenwriter.

Any competitor will have a long way to go to catch up with these industry leaders in terms of features and user base, and even those that do are unlikely to survive (case in point is Sophocles, which was a fantastic piece of software that just vanished one day — leaving you unable to buy it, and its owners unable to get support). Other dedicated formatting software is so utterly irrelevant, I am not going waste my time mentioning it.

I will mention Celtx, which is a free preproduction suite that also has an integrated script formatting tool, and even more importantly, can import and export to MMSW and FD (though it does so via text, which can be a lossy process).

Since Celtx is free (the right price for software that isn’t industry recognized), it’s a potentially good choice for your no-budget projects that are totally DIY, and don’t require professional-track tools. You can learn about screenwriting, storyboarding, and scheduling by using Celtx, and then move on to more industry standard tools as your skills and career progress (including transitioning by getting MMSW or FD to write with, and still doing your boards and scheduling in Celtx).

I happen to have both Screenwriter and Final Draft, because through writing classes, writing groups, and collaboration with other writers one-on-one I’ve run into situations where one or the other is required. Both are suitable for writing screenplays (and teleplays, stage plays, and so on — they come with lots of formatting templates).

Given the option to choose, though, my personal preference is for Screenwriter, and it is for one simple reason: I adore the docked left-hand panel that has outline, scenes, notes and bookmarks navigation views.

To me, this is a great writing UI.

To me, this is a great writing UI.

Overall, the user interface feels better to me in Screenwriter. Even Final Draft version 8 seems a bit outdated, despite being newer than Screenwriter version 6. Here are the pros and cons of each package:

MMSW — ProsFD — ProsMMSW — ConsFD — Cons
Scene view is integrated into primary UI, as is outline, notes and bookmarks view (you can get rid of it if you want, though).Scene view has been restored in version 8.Can’t print to a stack of individual index cards (a 1×1 layout option exists, but it doesn’t print 3×5).Only one predefined index card layout.
Good customer service.Good customer service.Can’t pick the size of the individual index card in the custom layout.Can’t pick the size of the individual index card in the custom layout.
More choices for index card printing.Industry standard package and format.Bug sometimes causes outline or scene view to redraw improperly, but panel is reset by switching to another tab and back (used to crash MMSW, this is now very rare).Format Assistant used to frequently crash the program.*
More contemporary feel to the user interface.“Preferred software” status with WGA registry (but you can register within MMSW too).New version release schedule seems a bit slower than Final Draft.Simply paging down the script caused redraw problems.*
More format templates.Better general report options (scene, location, character, cast).Can’t edit script when viewing index cards, though you can see both windows.Cut and paste also used to crash intermittently.*
More options to cheat layouts by tweaking element styles.Collabo-writer Internet real-time shared writing environment.More options to cheat layouts by tweaking element styles.No outline, notes or bookmark navigation view.
Better breakdowns and integration with Movie Magic Budgeting.Annoying free-form title page layout is only option.Can’t view index cards view and script view side-by-side.

* NOTE: These 3 bugs caused me to abandon FD until the recent version rev, and I’ve only briefly tested version 8 in which all 3 seem to be fixed (so far, under very light testing conditions).

Ultimately the two pacakges are not radically different (there are differences, but they ultimately do the same thing). Which one you choose is primarily a matter of personal choice: download the demos and try them out. The package that you like better is the one that’s best for you.

Filed under: Gear, Writing

Screenwriting Books

I’ve read a lot of screenwriting books. I don’t recommend you do the same, since as you go through the list they get very redundant very quickly (and some of them are just plain bad). But since many aspiring screenwriters out there are enticed by these books when they come across them, here is a round-up of most of the ones I’ve read, with brief commentary. I can’t say I enthusiastically recommend any of them (except the books of Goldman and Chayefsky scripts), but there are some which you simply have to read because other people will always cite them, and others that are above average in terms of quality. More important than this list, however, is my general advice about how to use screenwriting books:

  1. Do as I say, not as I do. Don’t read more than a couple of the “how to” structure / formula type books. They’re all saying basically the same things, so just try to actually understand the one or two that seemed most appealing to you from the get-go before trying another one.
  2. Anyone who says that following their pet structure formula is a necessary condition for success is lying.
  3. When you read (or, for that matter, are taught by a mentor) that you’re always supposed to do (or not do) something, come to deeply understand the reason for it rather than taking it as axiomatic. Once you have that understanding, then you’ll be able to figure out when you can actually get away with not doing it (or doing it).
  4. Some advice and technique that other people swear by, you’ll absolutely hate. And vice-versa. It’s all a matter of what works for you, and what doesn’t.
  5. There’s no substitute for actually writing. You’re not really going to learn all that much about screenwriting by reading about it. Frankly, you won’t even know what mistakes you need to get advice about how to avoid until you make them.

With all that in mind, here is my screenwriting book round-up (click continue reading below, or the headline above, to get to the full post from the front page):

It’s Always A Hard Time To Be Indie

A recent post on John August’s blog, titled “A hard time to be an indie,” inspired me to inaugurate this blog with a post about the idea that it’s a particularly difficult time to be an Indie filmmaker (John quotes a speech by James D. Stern, which is also worth reading). It was a particularly synchronous post by John since I recently just attended the first annual Produced-By Conference, where a number of Producers were singing a somewhat different tune (or, perhaps a similar tune, but in a different key).

One point that several Producers made at the conference is that it’s always “a hard time” to be an Indie filmmaker, and that it’s an unusually bad time merely because it’s a hard time for the whole industry, and the whole economy. Their perspective, as working Indie Producers, was that if your passion is for Independent Cinema then you have to make a go of it when the time is right for you as an individual filmmaker — because the time is never “right” for entrepreneurial filmmaking.

A perspective I found especially compelling was that the demise of Warner Independent and similar big studio “Indies” is not a death knell for Independent filmmaking, but rather a resurgence. The speaker’s point was this: your competitors with the deepest pockets just got out of the market, leaving the entire playing field to the real Independents.

Right now the big studios only want to make huge budget tentpole films, and as many of the veterans at the conference pointed out — this sort of thing has happened before. Every ten years or so, the big studios focus on tentpoles and only are dragged back into smaller films when a few Indies are both sufficiently critically and commercially successful to draw the attention of the big studios back to making “cinema rather than flicks.”

However, the prevailing attitude among both speakers and attendees who work as Indie filmmakers was that Independent filmmaking is suffering from overblown expectations stemming from too much money being spent on making small films during the recent Sundance–fed Indie film spec-market bubble.

In other words, they felt too many $1-5million films were having $8-16million (and similarly on up the scale) spent on their production. Furthermore, in a crowded media marketplace an advertising arms race is on, which makes competing for audience attention so expensive that films like $7.5million Juno rose to box office numbers upwards of $100million only atop marketing budgets upwards of $50million.

This has set Indie filmmakers’ expectations very high. “A Sundance Film” has become a trope, an anti-commercial approach as cliché as the Hollywood formula. As John states:

Yet the fact that we can say a script “feels like a Sundance movie” belies this intent. It’s shorthand for challenging, quirky, maddening and (if we’re being honest) non-commercial. We want these movies to exist. But we need to be honest about their prospects.

We do need to be honest about this. The financial expectation a filmmaker sets for his or her self when describing their story as “A Sundance Film” is Juno (approx. $140m off $7.5m) or Little Miss Sunshine (approx. $96m off $8m), not the equally excellent but quite different La Mission or Death In Love (both approx $2m budget, and both still seeking distribution). Only Indie spec market hype has taught us to assume our projects are the next Juno (and budget accordingly), not the next La Mission.

Spending $58million plus on a $4million film (or even one that’s legitimately an $8millon film) hoping to turn it into a $10omillion blockbuster by sheer force of marketing is a luxury only a huge corporation has (well, had).

You can’t afford to compete with that. Sure, it’d be nice to get picked-up by Fox Searchlight or Sony Pictures Classics, but it’s a lot easier to do so if you’ve understood your audience and convey that fact through your story, your pitch, and your budget. Even if you don’t win the Indie filmmaker lottery and score $8-16million in up-front financing for your first feature and a subsequent negative pick-up by one of the majors’ boutique shops, you can still make a great movie — maybe even one that makes enough money to let you do it a second time. Making a $2million film, or even a $250k film — or even a $50k film — isn’t a failure, it’s a huge success, even if other people are getting to make $10million films. Selling it is even better, and that’s going to much more possible if you’ve chosen your scope and budget based on an understanding of an actual audience.

Which gets to part of what John (and James Stern) are saying that ties into a point about Indie filmmaking that was also made repeatedly at Produced-By. John puts it this way:

Every filmmaker would like her movie to break out of its niche and gain wider exposure and acceptance. But Stern’s point is apt: figure out your base, and develop a marketing plan that succeeds even if it never goes beyond that. If this sounds more like planning a small business than planning a movie, that’s sort of the point.

At the Produced-By conference there was an Indie Distro panel where the panelists recommended, in light of the current attitudes of the corporations that run the big studios and exhibitors, that Producers start thinking about the business of Distribution — even becoming microdistributors themselves. John’s post briefly touches on alternate distribution (V.O.D. in particular) as a potential savior of Indie filmmaking (a topic that was much discussed at Produced-By), but in suggesting that you consider budgets, distribution and marketing during script development, John is basically suggesting that filmmakers (his audience is primarily aspiring Writers and Directors) think more like Producers.

Why should you think about parts of the process that “aren’t your job”? Because Independent filmmaking is entrepreneurship, and in any small business everyone involved needs to think about the bottom line when doing their jobs because there’s no huge corporation providing a cushion in case of failure. Most investors in truly Independent films are not in a position to throw their money away, and they want to see both a tenable budget and realistic expectations of return.

It’s pretty easy to understand the basic principle at play here: you want to spend less money on making your film than you reasonably believe, based on analysis not dreams, that you can make off of it. That’s the surest path to being able to make a second film, and a third, and a three hundred eighty seventh. Should you then get lucky and make $150million domestic gross off your $7.5million dollar film, that’s fantastic. But your $7.5 million dollar budget should be based on an audience analysis that gives good odds for $10million gross, not a reliance on winning a $150million box office lottery (in other words, don’t create unrealistic expectations in your backers).

And while Writers and Directors need to consider these things much more than perhaps they have in the past, Producers should ultimately still be responsible for thinking and acting like Producers. A good producer is responsible to both the creative team they’re a part of, and the financial team that is hoping for a return on their investment so they can work with you again. And if you don’t have the skills and drive necessary to Produce your own films, you really need to find someone to work with who is dedicated to the Producing craft.

Non-Producers still need to do what John and the others are suggesting and “keep their audience in mind from a project’s initial conception — even if that audience isn’t a typical mainstream audience.” Filmmakers need to aspire to making films that are personal, yet universal — not personal through smug inscrutability. And if your vision requires making a film with an extremely narrow appeal — budget accordingly.

And to be a good Producer you not only need to keep that audience in mind when working with the rest of the creative team to develop the voice, style, and scope of your film, but you’re also obligated to determine the realistic size of the target audience, and create budgets and marketing plans based on that.

Thinking about your audience is not anathema to great storytelling and filmmaking — or even art. By choosing to be a filmmaker and/or artist, you’ve chosen to communicate your ideas and stories to others rather than keeping them in your head, so you’ve already decided to care about speaking to an audience in terms of structure, theme, tone, visual style, and so on. It’s all about reaching an audience. And understanding the business dimensions of your audience, or developing a relationship with a Producer you trust who does, will enable you to craft projects that are designed to be successful both artistically and financially.

So to paraphrase several folks at the Produced-By conference: It’s always a hard time to be an Independent filmmaker. Are you going to do something about it, or just sit around complaining waiting for some big studio to give you a handout?