Adam Bomb and the Anatomy of a Scene

John August recently posted a Super­hero Scene Chal­lenge on his blog.  Writ­ing a stand-alone scene seemed a nice break from the other writ­ing I’m doing, so I whipped-up an entry using a char­ac­ter (Adam) that I’ve been play­ing in a Super­hero RPG lately.  It didn’t win, place or show (maybe because I got caught up in the fun of werit­ing it and wrote per­haps too long of a scene), but that’s fine because I enjoyed writ­ing it, and I also decided to use my entry to dis­cuss a bit about what I am try­ing to accom­plish in the scene, and how I go about doing it.

I’m also using it to dis­cuss a phe­nom­e­non com­mon to all aspects of film­mak­ing, and all art: You can always find mis­takes you’ve made, and think of ways to cor­rect them, even after you think you’ve fin­ished.   There is a logic bug in the orig­i­nal scene that both­ered me after I sub­mit­ted it, even though I hadn’t really caught it dur­ing proof­read­ing.  And while it both­ers me, and I’ve fixed it in the edited scene below, I could eas­ily get away with it since it’s the kind of logic bump that is com­mon through­out pub­lished Super­hero writ­ing: lack of clar­ity in the rules of the world can lead to what seem like inex­plic­a­ble rever­sals of for­tune.  See if you catch it in read­ing the submitted scene:

EXT. OUTSIDE THE MUSEUM OF UBIQIUTIES  –  NIGHT

A POLICE CRUISER screeches to a halt in front of the mas­sive build­ing as stonework rains down onto the street.

An instant later, an ELEVATOR CAR slams into the front of the cruiser, spin­ning it com­pletely around.

As BRICKHOUSE emerges from the wrecked Museum entry­way, TWO COPS hop out of the wrecked cruiser and open fire.

Their bad luck.

Three Hells Angels wide and twice as mean, Brick­house plucks the STROBE BAR off the roof of the Cruiser and

LINE DRIVES the Cops like big blue hardballs.

In his other hand, an Onyx SCEPTER courses with a vis­i­ble pulse of DARK ENERGY.

Across the street, a DOZEN MAN S.W.A.T. TEAM hops out of their van and opens up FULL AUTO.

S.W.A.T. COMMANDER JONES, a real square-jaw stoic, is not one to let things get to him.  But when he sees the Scep­tre, it gets to him.

COMMANDER JONES

He’s got the Apoc­a­lypse Staff! Fall back! Take cover!

The S.W.A.T. men con­tinue spray­ing rounds at Brick­house as they fall back toward the buildings.

Brick­house turns toward the annoy­ance.  Swats the bul­lets away like a swarm of gnats. PUNTS the Cruiser into the side of the S.W.A.T. VAN.

Scream­ing CIVILIANS flee from the area as a laugh­ing Brick­house amuses him­self by FLICKING the heads off park­ing meters and into the scat­ter­ing S.W.A.T. men.

BRICKHOUSE

Brick­house likes this game.

One S.W.A.T. MAN takes a meter head right in the hel­met and col­lapses uncon­scious in front of the Commander.

COMMANDER JONES

(into chest mic)

Come in Adam! Brick­house is at the Museum of Ubiq­ui­ties.  He’s got the  –  UNGHH!

JONES doubles-over as the head of a park­ing meter SLAMS him in the gut and pro­pels him through the plate glass win­dow of a nearby shop.

SIRENS fill the air as more COP CARS swarm into the area, dis­gorg­ingsh COPS left and right.

Brick­house grins. Rips a LAMP POST from the ground and smacks it in the palm of his hand in anticipation.

The Cops ring the area.  Guns blaz­ing, they cover behind anything solid.

IN THE SKY

a whis­per quiet WHITE HELICOPTER races toward the scene at incred­i­ble speed.  The side door slides open.

BELOW

Brick­house swats aside another Cop Car.  Chuck­les.  He does like this game.

ADAM (O.S.)

Naughty naughty.

Brick­house turns toward the voice and

KABOOM!

A sud­den EXPLOSION sends Brick­house fly­ing into the stone wall.

As he shakes it off, Brick­house looks on with curios­ity as a man emerges from the cloud of smoke.  The man unhooks a para­chute har­ness and lets it fall away.

Clad in a white lab coat and gog­gles, ADAM BOMB looks like the sci­en­tist he is. But while most sci­en­tists labor to merely under­stand the nature of atomic struc­ture, he has learned to manipulate it.

Arcs of WHITE ATOMIC ENERGY ride between Adam’s Ein­stein­ian shocks of white hair like a Jacob’s Ladder.

As Adam reaches for the SCEPTRE, the DARK ENERGY pulses die down.

ADAM

Now what’s a big boy like you going to do with a lit­tle toy like that?

BRICKHOUSE

Brick­house doesn’t like this game.

Brick­house throws a hay­maker at Adam.  A moment before fist crunches face, Adam clasps his arms across his chest and

KABOOM!

Brick­house is once more slammed into the build­ing by the EXPLOSION ema­nat­ing from Adam’s body.

Adam grabs for the Scep­tre.  But Brick­house has recov­ered more quickly than antic­i­pated.  He pulls the scepter away. Adam clasps his arms across his chest and

A GUT PUNCH sends Adam fly­ing towards a POLICE CAR.

Unfor­tu­nately for the occu­pants, Adam is dazed.  Con­trol over his power fal­ters a moment too long.

KABOOM!

The BLAST rips a crater into the street.  Sends the car tum­bling into the side of a building.

Dozens of Cops open fire on Brick­house.  Enticed by more sport, Brick­house advances on them.

Then he spots Adam climb­ing out of the crater.

Brick­house decides to make a run for it.  The ground shakes as he runs off down the street

PUNCHING his way through Cops and Cop Cars.

ADAM

runs after him.  He reaches for­ward with his gloved had as if try­ing to grasp for the flee­ing vil­lian, but then

BRICKHOUSE

slows to a stop.  Looks con­fused.  Stares down at the road, which as turned into

MOLTEN STEEL and is quickly hard­en­ing around his massive legs.

Brick­house, furi­ous, tosses the Scep­tre aside and starts POUNDING at the steel.  He makes huge dents, but fails to free himself.

Adam picks up the Scepter.

ADAM

For­tu­nately, you don’t know how to use you new toy.

DR. DARKNESS (O.S.)

Unfor­tu­nately for you, I do.

The Scep­tre begins to pulse fre­net­i­cally.  Sweat beads down Adam’s brow as he strains to main­tain his grasp on it.

Adam punches a BUTTON on the DEVICE clipped to his belt, as he whips around to face

DR. DARKNESS, a men­ace far greater than his bald, bespec­ta­cled appear­ance would lead one to believe. When it comes to evil, Dr. Mengele’s got noth­ing on this guy.  Jet black eyes match his jet black suit.

ADAM

Dark­ness.  I fig­ured you were his new keeper.

Dr. Dark­ness hurls a ball of DARK ENERGY at Adam, who is whisked out of the way just in time by

THE WHITE HELICOPTER

which is fly­ing low and drag­ging a catch line.  Adam clings to it

ADAM

Since you’re so fond of black, here’s a little gift.

Adam flips what looks like a jet black coin between Dr. Dark­ness and Brickhouse.

Dr. Dark­ness turns to anni­hi­late the air­craft.  But his DARK ENERGY RAY misses the chop­per and blasts the cor­ner off the build­ing as he’s sud­denly jerked backwards.

Dark­ness and Brick­house find them­selves being dragged towards

A TINY BLACK HOLE

It sucks-in news­pa­per boxes and park­ing meters.  Then a parked car.

BRICKHOUSE

Doc!  What’s happening?

DR. DARKNESS

(strained)

Idiot  –  Shut up  –  must  –  con­cen­trate.

Dark­ness strains with exer­tion as he pumps a stream of DARK ENERGY at the sin­gu­lar­ity. Even with all this effort, he’s being slowly dragged towards it.

Brick­house and his giant legirons are ripped from the asphalt.  His huge hands rip apart the road as he strug­gles to avoid being dragged into oblivion.

A BURST OF BLACKNESS

and a fatigued Dr. Dark­ness col­lapses to the ground.  He’s suc­cess­fully anni­hi­lated the singularity.

Brick­house thrashes about in a tantrum as resumes try­ing to tear the steel off his legs.

DR. DARKNESS

That black hole was just the right size to con­sume all my strength and then col­lapse.  Adam Bomb will pay for this.

In his fit, Brick­house smashes his steel clad legs into sev­eral nearby cars.

DR. DARKNESS

Brick­house! Stop fool­ing around.

Dark­ness melts away Brickhouse’s steel bonds.

DR. DARKNESS

Get up. We’re going to pay a visit to The Spectre.

BRICKHOUSE

Brick­house is afraid of The Spectre.

DR. DARKNESS

Some­times you’re not a dumb as you look.

A cloud of DARK ENERGY engulfs the few brave Cops that have dared to approach the scene as Dr. Dark­ness and Brick­house walk away down a des­o­late alleyway.

(Find the analy­sis “below the fold” if read­ing from the front page  —  i.e. click “con­tinue reading.”)

The main thing I’m try­ing to do in this scene is write com­pelling action.  The short action blocks, some­times cut on key moments, keep a quick rhythm going.  (I was inspired a bit by the style used in this excel­lent Michael Mann exam­ple from Heat.)

I tried to “keep the action tight” as John phrased it, and the main place I broke from that was in describ­ing Adam and Dr. Dark­ness.  I like “over” describ­ing main char­ac­ters, but don’t fol­low my exam­ple on that front  —  I seem to be the only one who likes it.  In this instance, I espe­cially like the fact that the descrip­tion hints to a would-be Direc­tor to intro those char­ac­ters with a “heroic hold.”  Super­hero films, I believe, ought to give the audi­ence moments to cheer at the hero’s entrance and gasp at the villain’s.

Brickhouse’s intro, on the other hand, I find quite good if I may be so bold.

As BRICKHOUSE emerges from the wrecked Museum entry­way, TWO COPS hop out of the wrecked cruiser and open fire.

Their bad luck.

“Their bad luck” is a bit of a Shane Black style aside.  They’re not cur­rently in-vogue, but I thought it helped set-up Brick­house quite nicely  —  and hey, you never know when they might be in-vogue again.

Three Hells Angels wide and twice as mean,

I prob­a­bly should have started his descrip­tion here, to be fully com­pli­ant with cur­rent trends in char­ac­ter descrip­tion, because this is con­cise (and if I may again be so bold, very vivid).

Brick­house plucks the STROBE BAR off the roof of the Cruiser and

LINE DRIVES the Cops like big blue hardballs.

The first action he takes tells you what this bat­tle between Brick­house and the Cops is going to be like: utterly one sided.  He can line drive cops like base­balls, for Pete’s sake.

a laugh­­ing Brick­­­house amuses him­­self by FLICKING the heads off park­ing meters and into the scat­ter­ing S.W.A.T. men.

BRICKHOUSE

Brick­­­house likes this game.

Flick­ing the park­ing meter heads at the cops tells you impor­tant things about Brick­house.  It estab­lishes that Brick­house may be big and mean, but he’s also imma­ture.  To him, par­tic­u­larly against the Cops he com­pletely out­matches, it’ s just a game.  He’s not an evil killer (he’s pum­mel­ing the Cops, but not killing them like Dr. Dark­ness does later), he’s just self­ish and (as his response to being trapped reveals) petu­lant.  His intro says a lot about his char­ac­ter through action.  The guy hardly speaks, but you know basi­cally every­thing about him by the end of this scene.

Adam gets a long, Marvel-style hero introduction, a slick character emerging from chaos:

As he shakes it off, Brick­house looks on with curios­ity as a man emerges from the cloud of smoke.  The man unhooks a para­chute har­ness and lets it fall away.

Clad in a white lab coat and gog­gles, ADAM BOMB looks like the sci­en­tist he is. But while most sci­en­tists labor to merely under­stand the nature of atomic struc­ture, he has learned to manipulate it.

Arcs of WHITE ATOMIC ENERGY ride between Adam’s Ein­stein­ian shocks of white hair like a Jacob’s Ladder.

To me, this is the least successful part of the scene, because it doesn’t say all that much about Adam in terms of per­son­al­ity  —  only that he’s pow­er­ful and con­fi­dent.  On the other hand, that’s the intro­duc­tion of a lot of Super­heroes.  Still, dock points for being less than original here.

We learn moments later, how­ever, that Adam is pretty quick and shrewd as well as cocky and powerful.

As Adam reaches for the SCEPTRE, the DARK ENERGY pulses die down.

ADAM

Now what’s a big boy like you going to do with a lit­­tle toy like that?

BRICKHOUSE

Brick­­­house doesn’t like this game.

Brick­­­house throws a hay­­maker at Adam.  A moment before fist crunches face, Adam clasps his arms across his chest and

KABOOM!

Brick­­­house is once more slammed into the build­ing by the EXPLOSION ema­­nat­ing from Adam’s body.

What we don’t find out is his flaw, or any­thing about his back­story.  Dr. Dark­ness should per­haps have pum­meled him a big and com­mented on it, before Adam’s dar­ing escape, but I didn’t really feel it fit into this scene.  If this were a whole script, that sort of stuff would be in other scenes.

I did clean-up his intro a bit in the edit below, and if I’d set-up more of his back­story with ear­lier scenes, I’d give him one or two more poignant (and char­ac­ter reveal­ing) lines.  In terms of char­ac­ter, though, this scene is more Brickhouse’s than Adam’s.  Adam and Doc are still impor­tant in the scene, and if this were a full script (maybe some­day it will be) they’d be more impor­tant in the over­all film, but this scene would be Brickhouse’s moment in the script (though not exactly the finest moment in his career as a supervillain).

Every scene should develop char­ac­ter, and this one does to vary­ing degrees for all three supers, but it does it more through the action than dia­log.  The dia­log is this scene is not par­tic­u­larly deep.  But I’m ok with that (though I did clean it up a bit in the edit).  Last I checked, peo­ple don’t really say any­thing all that deep in the mid­dle of a fight any­way (in fact, out­side of the world of hero fic­tion, it appears that they mainly just grunt a lot).  What each super does is more impor­tant that what they say.

The scene itself actu­ally has a struc­ture, not unlike the three act struc­ture of a whole script.  All good scenes do.  The idea is for the scene to have an arc, but to also end in such a way that you want to find out what hap­pens in the next scenes.  So you want your scene to have a rise in the action / ten­sion / stakes, a peak, and then a res­o­lu­tion of the scene moment  —  but then, unlike the res­o­lu­tion of a whole script (usu­ally), to exit on a ques­tion that leaves the reader want­ing to know more.  Here’s what this scene looks like in 3 “acts”:

  1. Brick­house has the upper hand ver­sus the cops.  He’s pretty rough, but nobody’s get­ting killed.  Still, he’s got the MacGuf­fin.  He’s going to get away with it, until…
  2. Adam arrives on the scene.  They fight, Adam and turns the tables on Brick­house.  But just as it seems like he’s won, Dr. Dark­ness arrives and imper­ils Adam.  He’s doing some­thing that Adam is hav­ing a hard time with­stand­ing (he strains against the Scepter as the Doc does his thing), and he’s about to anni­hi­late him when…
  3. Adam turns the tables on Dr. Dark­ness.  He not only escapes, but he weak­ens the Doc.  He and Brick­house barely make it out alive.

Because I wrote the scene with the idea that it was a scene, and not a whole story, it also ends on a cliffhanger that adds ris­ing ten­sion: Who is The Scepter and does that mean Our Hero is now in even worse dan­ger?  That’s bad, because he just barely defeated Dr. Dark­ness  —  he had to chuck a black hole at him to get away.

As for the logic bug, the real prob­lem is what Dr. Dark­ness says.

DR. DARKNESS

That black hole was just the right size to con­­sume all my strength and then col­lapse.  Adam Bomb will pay for this.

He claims the black hole drained all his energy, but then he goes on to melt the steel off Brickhouse’s legs and engulf sev­eral cops in a cloud of Dark Energy.  Obvi­ously, it didn’t drain all his energy.  But it did drain him enough that (a) Adam was able to escape, and (b) he needs to go see the Scepter in order to con­tinue with his evil plan (what­ever it may be).

I didn’t want Adam to have done some­thing truly evil, so I wanted to explain away the idea that he endan­gered inno­cent bystanders with his black hole gam­bit.  This made it essen­tial to me that the Doc­tor to explain what hap­pened and why Adam wasn’t about to kill a bunch of folks — he knew that Darkness would defeat the black hole before it did real damage.  Dark­ness osten­si­bly explains this to his denser com­pa­triot, though really he explains it to the reader (expo­si­tion is a par­tic­u­larly nec­es­sary evil in fan­tasy, sci-fi and super­hero sto­ries).  And while the full work­ings of the Apoc­a­lypse Staff are intended to be a mys­tery in this scene, I decided to make clear that Dr. Dark­ness has at least one clear use for it in my fix.  So here’s the fix:

DR. DARKNESS

That black hole was just big enough to weaken me before it col­lapsed.  With­out my Apoc­a­lypse Staff, I need another way to regain my full strength.

Dark­ness stands. Dusts him­self off. He’s down, but not out.

DR. DARKNESS

Adam Bomb will pay for this.

So he’s not at full strength, but he still has enough left to melt steel and dis­patch the Cops.  And it’s impor­tant that he does, because it tells you that he’s pow­er­ful enough to be a real threat to the hero.  This guy can col­lapse a black hole with his Dark Energy and still have enough left to sim­ply brush-aside mere mor­tals (even in groups).   You’d believe this guy is a threat, and if he’s a threat, this Spec­tre must be a real badass.  The idea is to leave the scene with ris­ing ten­sion.  I want the reader to believe that Adam is still in seri­ous dan­ger  —  he may have won the bat­tle, but the war is not nec­es­sar­ily going in his favor.

Finally, here’s a full edited ver­sion, with the logic bug fixed.  I didn’t make it shorter  —  I think it’s a pretty good length for what the scene is.

EXT. OUTSIDE THE MUSEUM OF UBIQIUTIES  –  NIGHT

A POLICE CRUISER screeches to a halt in front of the mas­sive build­ing as stonework rains down onto the street.

An instant later, an ELEVATOR CAR slams into the front of the cruiser, spin­ning it com­pletely around.

As BRICKHOUSE emerges from the wrecked Museum entry­way, TWO COPS hop out of the wrecked cruiser and open fire.

Their bad luck.

Three Hells Angels wide and twice as mean, Brick­house plucks the STROBE BAR off the roof of the Cruiser and

LINE DRIVES the Cops like big blue hardballs.

In his other hand, an Onyx SCEPTER courses with a vis­i­ble pulse of DARK ENERGY.

Across the street, a DOZEN MAN S.W.A.T. TEAM hops out of their van and opens up FULL AUTO.

S.W.A.T. COMMANDER JONES, a real square-jaw stoic, is not one to let things get to him.  But when he sees the Scep­tre, it gets to him.

COMMANDER JONES

He’s got the Apoc­a­lypse Staff! Fall back! Take cover!

The S.W.A.T. men con­tinue spray­ing rounds at Brick­house as they fall back toward the buildings.

Brick­house turns toward the annoy­ance.  Swats the bul­lets away like a swarm of gnats. PUNTS the Cruiser into the side of the S.W.A.T. VAN.

Scream­ing CIVILIANS flee from the area as

a laugh­ing Brick­house amuses him­self by FLICKING the heads off park­ing meters and into the scat­ter­ing S.W.A.T. men.

BRICKHOUSE

Brick­house likes this game.

One S.W.A.T. MAN takes a meter head right in the hel­met and col­lapses uncon­scious in front of the Commander.

COMMANDER JONES

(into chest mic)

Come in Adam! Brick­house is at the Museum of Ubiq­ui­ties.  He’s got the  –  UNGHH!

JONES doubles-over as the head of a park­ing meter SLAMS him in the gut and hapro­pels him through the plate glass win­dow of a nearby shop.

SIRENS fill the air as more COP CARS swarm into the area, dis­gorg­ing COPS left and right.

Brick­house grins. Rips a LAMP POST from the ground and smacks it in the palm of his hand in anticipation.

The Cops ring the area.  Guns blaz­ing, they take cover behind anything solid.

IN THE SKY

a whis­per quiet WHITE HELICOPTER races toward the scene at incred­i­ble speed.  The jump door slides open.

BELOW

Brick­house swats aside another Cop Car.  Chuck­les.  He does like this game.

ADAM (O.S.)

Naughty naughty.

Brick­house turns toward the voice and

KABOOM!

A sud­den EXPLOSION sends Brick­house fly­ing into the stone wall.

As he shakes it off, Brick­house looks on with curios­ity as a man emerges from the cloud of smoke.  The man unhooks a para­chute har­ness and lets it fall away.

Clad in white lab coat and gog­gles ADAM BOMB is a gen­uine sci­en­tist, and now he’s mad.

Arcs of WHITE ATOMIC ENERGY ride between Adam’s Ein­stein­ian shocks of white hair like a Jacob’s Ladder.

ADAM

What’s a big boy like you doing with a lit­tle toy like that?

As Adam reaches for the SCEPTRE, the DARK ENERGY pulses die down.

BRICKHOUSE

Brick­house doesn’t like this game.

Brick­house throws a hay­maker at Adam. A moment before fist crunches face, Adam clasps his arms across his chest and

KABOOM!

Brick­house is once more slammed into the build­ing by the EXPLOSION ema­nat­ing from Adam’s body.

Adam reaches for the Scep­tre.  But Brick­house has recov­ered more quickly than antic­i­pated.  He pulls the scepter away. Adam clasps his arms across his chest and

A GUT PUNCH sends Adam fly­ing towards a POLICE CAR.

Unfor­tu­nately for the occu­pants, Adam is dazed.  Con­trol over his power fal­ters a moment too long.

KABOOM!

The BLAST rips a crater into the street.  Sends the car tum­bling into the side of a building.

Dozens of Cops open fire on Brick­house.  Enticed by more sport, Brick­house advances on them.

Then he spots Adam climb­ing out of the crater.

Brick­house decides to make a run for it.  The ground shakes as he runs off down the street

HIS FEET shat­ter­ing the pave­ment beneath, Brickhouse

PUNCHES his way through Cops and Cop Cars.

ADAM

runs after him.  Reaches for­ward with his gloved hand as if try­ing to grasp for the flee­ing vil­lian, and then

BRICKHOUSE

slows to a stop.  Looks con­fused.  Stares down at the road, which as turned into

MOLTEN STEEL and is quickly hard­en­ing around his massive legs.

Brick­house, furi­ous, tosses the Scep­tre aside and starts

POUNDING at the steel.  He makes huge dents, but fails to free himself.

Adam picks up the Scepter.

ADAM

For­tu­nately, you don’t know how to use you new toy.

DR. DARKNESS (O.S.)

Unfor­tu­nately for you, I do.

The Scep­tre begins to pulse fre­net­i­cally with DARK ENERGY as the Doc reaches out towards it.  Sweat beads down Adam’s brow as he strains to main­tain his grasp on it.

ADAM

Dark­ness.  Didn’t know you had the guts to fight your own battles.

Adam CLENCHES the Scep­tre with all his might

punches a BUTTON on the DEVICE clipped to his belt, as he whips around to face

DR. DARKNESS, a men­ace far greater than his bald, bespec­ta­cled appear­ance would lead one to believe. When it comes to evil, Dr. Mengele’s got noth­ing on this guy.  Jet black eyes match his jet black suit.

Dr. Dark­ness hurls a ball of DARK ENERGY at Adam, who is whisked out of the way just in time by

THE WHITE HELICOPTER

which is fly­ing low and drag­ging a catch line.  Adam clings to it.

ADAM

Since you’re so fond of black, I brought you a little gift.

Adam flips what looks like a jet black coin between Dr. Dark­ness and Brickhouse as

Dr. Dark­ness turns to anni­hi­late the helicopter.

But his DARK ENERGY RAY misses the chop­per and blasts the cor­ner off the build­ing as he’s sud­denly jerked backwards.

Dark­ness and Brick­house find them­selves being dragged towards

A TINY BLACK HOLE

It sucks-in news­pa­per boxes and park­ing meters.  Then a parked car.

BRICKHOUSE

Doc!  What’s happening?

DR. DARKNESS

(strained)

Must  –  con­cen­trate.

Dark­ness strains with exer­tion as he pumps a stream of DARK ENERGY at the sin­gu­lar­ity. Even with all this effort, he’s being slowly dragged towards it.

Brick­house and his giant legirons are TORN from the asphalt.  His huge hands RIP APART the road as he strug­gles to avoid being dragged into oblivion.

A BURST OF BLACKNESS

and a fatigued Dr. Dark­ness col­lapses to the ground.  He’s suc­cess­fully anni­hi­lated the singularity.

Brick­house thrashes about in a tantrum as resumes try­ing to tear the steel off his legs.

DR. DARKNESS

That black hole was just big enough to weaken me before it col­lapsed.  With­out my Apoc­a­lypse Staff, I need another way to regain my full strength.

Dark­ness stands. Dusts him­self off. He’s down, but not out.

DR. DARKNESS

Adam Bomb will pay for this.

In his fit, Brick­house smashes his steel clad legs into sev­eral nearby cars.

DR. DARKNESS

Brick­house! Stop fool­ing around.

Dark­ness melts away Brickhouse’s steel bonds.

DR. DARKNESS

Get up. We’re going to pay a visit to The Spectre.

BRICKHOUSE

Brick­house is afraid of The Spectre.

DR. DARKNESS

Some­times you’re not a dumb as you look.

A cloud of DARK ENERGY engulfs the few brave Cops that have dared to approach the scene as Dr. Dark­ness and Brick­house walk away down a des­o­late alleyway.

Filed under: Writing